About the Role
Build gameplay systems, tools, and features using Unreal Engine 5 and C++/Blueprints. Deep knowledge of UE5 subsystems, Niagara, enhanced input, and GAS (Gameplay Ability System) is highly valued.
What You'll Do
- Develop gameplay features using C++ and Blueprints
- Work with UE5 subsystems: Niagara, Chaos, Enhanced Input, GAS
- Create editor tools and plugins for content creators
- Optimize performance using Unreal Insights and profiling tools
- Implement networking and replication for multiplayer
- Collaborate with artists on technical art and rendering features
What We're Looking For
- 3+ years of Unreal Engine development experience
- Strong C++ skills with UE5 coding standards
- Understanding of UE5 module architecture and plugin system
- Experience with GAS, enhanced input, or Niagara
- Familiarity with UE5 networking and replication